Jonas Albericht

Summoner. Leader. Drinker of Inauspicious Beverages.


Size/Type: Medium Humanoid (human)
Hit Dice: 8d8+8 (50 hp)
Initiative: +0
Speed: 30 ft.
Armor Class: 15 (+4 chain shirt, +1 Natural)
BAB/CMB/CMD: +6/+4/+4
Attack: Acid Splash +6 ranged touch (1d3+1)
Special Qualities:
Space/Reach: 5 ft./5 ft.
Base Saves: Fort[2] +4, Ref[2] +3, Will[6] +6 (+4 vs nonviolent non-control Charm or Compulsion)
Abilities: Str 7, Dex 10, Con 12, Int 14, Wis 8, Cha 26 (24)
Skills: Bluff[2] +11, Craft(alchemy)*[1] +7, Diplomacy[2] +13 [+11 without Propitiation], Disguise[2] +11, Handle Animal*[1] +14, Intimidate[2] +11, Knowledge(arcana)[1]* +6, Knowledge(the planes)[1] +6, Perform(Sing)[2] +15, Ride*[4] +7, Sense Motive[0] -3, Spellcraft*[6] +19 (+21 with 1d4 rounds, +23 with 1d4 hours), Use Magic Device*[6] +18
Feats: Extra Evolution[1], Summoner's Call[H], Craft Wondrous Item[3], Craft Magic Arms and Armor[5], Leadership[7]
Drawback: Dupe
Traits: Propitiation, Spark of Creation, Two-World Magic (Prestidigitation)
Challenge Rating:

Benefit: At the start of each day, pick one of the following skills: Appraise, Bluff, Craft (pick one craft skill), Diplomacy, Intimidate, or Knowledge (local). You gain a +2 trait bonus on that skill until the start of the next day.

Spark of Creation:
Benefit(s): You gain a +1 trait bonus on Craft checks, and the cost of creating magic items is reduced by 5%.

Binder level: 6 (+2 to Perform(Sing) and Spellcraft, can take 10 on both in starlight, 6d4 GoST, 4/day Replenishing Fire which heals 4 HP

Leadership: 8 + 8 - 2 + 2 + 1 (Fairness, Power, Cohort, )


Jonas Albreicht’s uniquely strong force of personality was noted at a young age. He was sent to learn magic from a particular summoner of note, and left to be apprenticed at a very young age (as leaving potential mages to possibly discover their gifts through independent study can have negative ramifications on local property values).

Partway through his apprenticeship, Jonas was called on to participate in a very questionable ritual by his master. Jonas was unsure as to the ritual’s purpose or safety, but his master insisted it was necessary, and so Jonas went along with it. The ritual appears to have failed dramatically, however, apparently destroying Jonas’s master and leaving Jonas now bound to an enigmatic entity known as the Twilight Watcher.

At least, that’s one theory. Jonas has also considered the alternate theory that the ritual drove him and, and that he is now slowly succumbing to madness. The idea that there is a mysterious occult force taking a direct interest in his life and career seems unlikely, and he is very aware that as a summoner, his dreams and imaginings can easily leak over into his magic. However, Jonas has no way to tell the difference between a world where he’s mad and a world where the Twilight Watcher is real, and so he reluctantly accepts the help of its herald (the Hound) and its lesser spirits.

Jonas has set out to be a wandering adventurer in order that he might do some good with his life before madness takes him or the obvious malovelence of the Watcher reveals itself.

Jonas Albericht

Kittyburger's Reign of Winter on Roll20 Kittyburger rliguori