Kittyburger's Reign of Winter on Roll20
Small, precision-crafted steel tools for inconveniences. One huge, precision-crafted steel tool for bigger problems.
Male human (ulfen) fighter (unbreakable) 4/liberator 1/rogue 3 (Pathfinder RPG Ultimate Combat 49)
NG Medium humanoid (human)
Init 7 armor, 5d10+16)
Fort 1 vs. mind-affecting effects); 10 (1d10+6/19-20) or
Ranged mwk composite longbow 7 (1d8/×3) or
Special Attacks sneak attack 16 sunder); CMD 24 (26 vs. sunder)
Feats Cleave, Diehard, Endurance, Exotic Weapon Proficiency (bastard sword), Improved Initiative, Improved Sunder, Power Attack, Stealthy, Survivor[ISWG]
Traits armor expert
Skills Acrobatics 22 to disarm traps), Disguise 4 You can subtract from your attack roll to add to your damage.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Survivor (1/day) +5 to stabilize. You can negate sneak a sneak attack or crit 1/day.
To the Rescue (Su) As a standard action, allies within 30’ gain +1 attack, +4 escape artist, +4 save vs. fear.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Trapspringer’s gloves +5 to Disable Device against traps, +1 luck bonus to saves vs traps.
Unflinching +1 (Ex) Gain +1 bonus to Will saves vs. mind-affecting effects
Runar had been content with his life. He was well-liked in Heldren. He had a good chance of inheriting his father’s smithy in a few years. A man could do worse for himself.
Then one spring came and went, and the snow on the ground never melted. Strange adventurers, both two and four-legged, arrived in Heldren, looking for a guide. It seemed like a simple enough task, maybe a way to help before the unnatural winter froze everyone out of town.
Then the simple journey turned led him to a magical door that opened on a land he’d never dreamed of visiting. It led to a dying Black Rider, who bound him and his companions with a mystical quest.
Runar still claims to be a simple man, from a simple town. But deep inside, he feels a stirring, a call to adventure that spurs him on and will lead him to take up his sword for his new friends until his quest is done.
It remains to be seen if he can ever go back to his life in Heldren again.